![]() ![]() ![]() Some bosses chase the player, others wait until you do something wrong, or some other trigger. The bosses are extremely powerful and designed to be both an obstacle and a fight. The biggest barriers to progress are the dangerous bosses, which are represented on the map by glowing circles of doom. It's genuinely appealing because you'll make noticeable progress in every trip. You'll find hidden paths, secret shortcuts, and powerful equipment to make return trips faster and smoother. You go in, venture as far as you can, and then escape. The game is designed so that each dungeon requires multiple trips to complete. The dungeon design is generally excellent. The dungeons have to be manually mapped out by the player using the touch-screen, but there's a nice "auto map" feature that instantly fills in the walls and floors, so you only have to worry about items of interest rather than every single square. The huge, multi-level dungeons are filled with dangerous monsters, traps and treasures. Nexus' dungeons are the same as they've been in other Etrian Odyssey titles. The Hero class isn't required to finish the game, but it's designed to be a viable part of any party composition, and that means they're extremely good in all circumstances. With some planning, that can be incredibly effective at dishing out damage. It's a frontline class whose major ability is creating temporary afterimages that repeat the last skill that was used. The new class, Hero, is a solid addition that can fit into any team composition. Considering the other healing-focused classes in Nexus are far more versatile, there's little reason to utilize a Medic. ![]() Honestly, the only downside I can think of is the inclusion of the Medic class, which has always been limited to healing. (Personally, I'm glad the Sovereign class has returned.) By and large, every class is viable, well designed, and can contribute to a team, which gives the game an overwhelming amount of variety. It's sort of a who's-who of some of the most popular and beloved classes from the franchise's history. Of those, 18 are returning from previous Etrian Odyssey games almost unchanged. Nexus has an absurdly large number of potential classes for your characters. ![]()
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